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Yes, it is different. But how is that important in this conversation. Here the important bit is: have a tool that enables you to test your iOS code on your deve
by larkost 8y ago
Yes, it is different. But how is that important in this conversation. Here the important bit is: have a tool that enables you to test your iOS code on your development machine. Emulation vs. simulation is not generally important in that.
Side note undercutting my point: there are places, like OpenGL where the underlying hardware is significantly better/different and the iOS simulation is not representative of the real environment. Mostly these only matter to high-end games, and there you better be checking regularly on a list of hardware.
- umanwizard 8y agoYou’re absolutely right that it’s not important to the conversation; I’m just being pedantic and going on a tangent :) But I have seen enough real bugs due to people not understanding the limitations of iOS simulator realism that I would really like it if more people understood the issue. It also matters in more than high-performance GPU rendering. It’s easy to miss bog-standard CPU performance or memory leak bugs when you’re running software designed for a 1GB Ram, dual core CPU machine on a 32GB, 8 core machine