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I guess the point is you might already own a PC, and you could use that for developing Android apps, for example. But if you also want to use Xcode and develop
by EthanV2 8y ago
I guess the point is you might already own a PC, and you could use that for developing Android apps, for example. But if you also want to use Xcode and develop iOS apps as well then you have to buy a Mac.
- georgespencer 8y agoIf that is the point it's not a very good one.
- mcphage 8y ago> you might already own a PC [...] if you also want to use Xcode and develop iOS apps as well then you have to buy a Mac. You might already own a Mac.
- mdorazio 8y agoAnd if you own a Mac it costs $0 to develop for any other platform. See the imbalance here?
- pjmlp 8y agoNo, it costs 100 euros to get a proper Windows license.
- mdorazio 8y agoNo, you don't need a Windows license to develop for Windows. That's the whole point here. You can code and compile binaries for Windows, Linux, Android, etc. from many IDEs and virtually any platform under the sun. You can code and compile binaries for Apple products from exactly one IDE and exactly one platform: Apple's.
- pjmlp 8y agoOf course you need Windows to develop Win32 and now UWP apps. If you mean cross compiling from other OSes into Windows, good luck creating anything beyond CLI apps based on POSIX. Ah but there is Wine! Not really, there are tons of Windows features that it doesn't support, and probably never will. And if you mean Web apps, then I also develop Webapps for Mac without having one around.