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I basically learned to program for Wheel of Time-based MUDs... first on The True Source, then on The Weave, and then on As the Wheel Weaves. It was amazing how
by sdrothrock 8y ago
I basically learned to program for Wheel of Time-based MUDs... first on The True Source, then on The Weave, and then on As the Wheel Weaves.
It was amazing how much drama existed behind the scenes and how there would be a family tree of staff/codebases stemming from that drama and stolen code/areas. As the Wheel Weaves is apparently not running anymore, but a few years ago I found a split of a split that still has an in-game game that I wrote that people still apparently play and enjoy. It's really gratifying.
- manfredo 8y ago> It was amazing how much drama existed behind the scenes and how there would be a family tree of staff/codebases stemming from that drama and stolen code/areas. It sounds like this stuff lives on in the likes of Space Station 13. IIRC at one point one team stole the compiled server code of of one of the other team's versions, decompiled it, and worked on it from there. One of the most popular versions has a client that forces users to watch an ad before playing and people are constantly trying to reverse engineer the API and build a replacement client. Some people have even made decently impressive attempts at making a 3d version of the game.
- kageneko 8y agoOh hey, a fellow Weaver. Sorta. Back then, I was Artanin and the drama is why I gave up the mud. I did put the Weave files I have on github, tho.