5 ms·
Your best option by far for mobile gaming (if you're on Android) is to install an emulator for an old console/handheld and download/rip some games. It's unfort
by drngdds 8y ago
Your best option by far for mobile gaming (if you're on Android) is to install an emulator for an old console/handheld and download/rip some games.
It's unfortunate how bad the state of mobile gaming is, considering how powerful today's phones are.
- zrobotics 8y agoSo much this... I had paid for an ad-free version of risk (which was great, could play a few turns at a time and no messing with all the setup and pieces) that started adding ads in. Well, mobile gaming isn't much use to me if it isn't something I can do a few minutes at a time, and I'll be damned if 1/2 of that time is wasted on ads. Ive just taken to replaying old JRPGs from my childhood, they're very compatible with that playstyle. Sure, a battle may take 2-4 days to complete, but it's much more entertaining. I think this is a huge reason a game like Clash of Clans has done so well. I could never get into it, but my brother has been playing steadily for 4 years. He likely only spends 10-15/year, but the devs haven't annoyed him enough to quit. It's the worst sort of pay-to-avoid waiting game, which is why I couldn't stand it, but somehow still less exploitative than most of the competing mobile games. I'm just so disappointed that I'm carrying around a far more powerful device than even a PC from my childhood, and some of the best gaming experiences are old console games.
- thaumasiotes 8y ago> I'm just so disappointed that I'm carrying around a far more powerful device than even a PC from my childhood, and some of the best gaming experiences are old console games. My theory of the awfulness of phone games is that it's more about the fact that phones don't have any input devices. So you see things like endless runners where the only possible command is "jump", which works well with the hardware where the only input you can provide is "I touched the screen". If the game had two commands, it wouldn't work on a phone. I put ScummVM on my phones. It works fine; the only input an adventure game needs is mouse clicks with no time pressure. Interestingly, the current version is a huge step backwards in usability from the much older version available through f-droid -- the older version takes a screen tap to mean "click in the location of the cursor", and you move the cursor by dragging your finger around the screen. But the current version takes a screen tap to mean "click under where I tapped the screen", making clicking almost impossible.
- dragonwriter 8y ago> My theory of the awfulness of phone games is that it's more about the fact that phones don't have any input devices. My theory of the awfulness of phone games is that awful, cookie cutter games on phones can make lots of money, so lots of firms are happy to churn them out on an assembly line, knowing that a certain percentage will succeed. There's enough not-awful phone games to establish that the platform doesn't inherently mandate awfulness, so it's about the market not the inherent platform features. > If the game had two commands, it wouldn't work on a phone. There's plenty of games with multiple commands on phones (one or two virtual directional sticks plus a handful, often contextually switched so the total number is greater than is onscreen at any one time, virtual buttons is not uncommon.
- thaumasiotes 8y ago> My theory of the awfulness of phone games is that awful, cookie cutter games on phones can make lots of money, so lots of firms are happy to churn them out on an assembly line, knowing that a certain percentage will succeed. They can only do this in the absence of competition from non-awful games. You claim that those games exist, but you don't support that claim in any way. Why do you think they haven't displaced the awful games? There's an infinite number of terrible games being constantly turned out for the PC too; the difference is that the PC also has good games.
- Faark 8y agoYou don't seem to follow the PC gaming industry that closely, otherwise you'd see it transforming. It started out with a strong tradition, so changes will take time, but loot-box-gambling, season passes, and similar predatory tactics in AAA games are a recent development and strongly on the rise. Saying there are no good games on mobile is just ridiculous. Not just because quite a few decent PC games were closely ported to mobile, usually without predatory bullshit. But everything with a price sticker has to compete with "free". Saying the market will sort things out in favor of good games is just as ridiculous. Predatory tactics seem to work quite effectively, seem to make money for the industry and as such wont disappear anytime soon. Maybe if they go overboard and we consequently get some decent regulation. There are a number of good reasons PC gaming is still a lot different from mobile, like how it started in a widely different position and still has quite different target audiences. But there is no indication it will stay that way, at least in terms of awful business practices.
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- rjf72 8y ago"> It's unfortunate how bad the state of mobile gaming is, considering how powerful today's phones are." Pretty simple reason. There's enough games that charge $0 up front that products asking for even $1 up front, get negligible downloads. Consequently, everybody has to charge $0 up front which immediately constrains you to advertising or mostly coercive business models. And this business model then ends up meshing into the game itself. It's not easy to have a game when you have this constraint of having to coerce the user into paying. It invariably lends itself to a sort of addiction + satiation pattern. And oddly what's most addictive is not necessarily the most fun; in many cases it's not really any fun at all. Arguably it's the same reason console gaming is dying. Increasingly often now a days you're not buying a game for $60, you're buying a starter pack which is then filled out a la carte with DLC and various microtransactions. And once again this model directly impacts the game experience itself. It's stripped down to the bare bones to attempt to coerce purchase of the 'whole' game. But to further 'incentivize' people to buy the 'whole' game, the stripped out content is often not only necessary for a complete experience but also grossly imbalanced in the player's favor. It's a very myopic business model. Fortunately PC gaming is full of independent developers who've yet to grasp the sophisticated business strategy of MBAing yourself to death, and then blaming everything except your own actions for your deteriorating longterm results.
- JohnFen 8y ago> Increasingly often now a days you're not buying a game for $60, you're buying a starter pack which is then filled out a la carte with DLC and various microtransactions. Not just with consoles. This sort of thing is what made me stop buying AAA games altogether, and largely to stop gaming generally. Now when I occasionally want to play a game, I pretty much stick with the ones I bought a decade or more ago, or ones that I find on GOG.