4 ms·
Early 90s isnt an explosion by a long shot.
by drharby 8y ago
Early 90s isnt an explosion by a long shot.
- coldtea 8y agoActually it was just that. A continuous growth from 100M 1990 to 1B in 2000 and onwards: http://1.bp.blogspot.com/-LyjMpXpsnyI/TZWzzCflQiI/AAAAAAAAP_I/mUwsqEnxumk/s1600/wolfram_cellphone.JPG http://1.bp.blogspot.com/-LyjMpXpsnyI/TZWzzCflQiI/AAAAAAAAP_...
- EpicEng 8y agoIs the year 2000 now considered "the early 90's"?
- throwaway34241 8y agoAm I reading your linked chart wrong? No matter how I look at it, it says 100M in 2000 and a negligible amount in 1990 (instead of 100M in 1990 and 1B in 2000).
- EpicEng 8y agoThis guy is trolling us or... I don't even know what.
- coldtea 8y agoOr you, know, typed a number wrong. In any case, it's not really debatable: mobile grew and kept growing. I know, I was there in those "early nineties".
- EpicEng 8y ago"explosive" I think we're done here. It's ok to just say you were wrong you know.
- coldtea 8y ago.* It's ok to just say you were wrong you know.* I just did that re: the numbers, above, you know. Explosive, we have to agree to disagree. I'm not a native speaker, but it seems to me a perfectly OK use of the word. In any case, it wasn't my main fucking point, which was simply that unlike VR in the 90s, mobile never had a hype/flat period: the market got on, and never stopped growing until almost everybody on the planet had one. I already wrote that like 6 times. Do you disagree with that? Amazing how someone can go into such trivia and miss the main point I was making and in a thro-away comment of mine at that... Jeez...
- coldtea 8y agoNo, I just typed the numbers wrongly (I had bookmarked 3 charts with similar data, but ended up pasting the link to the US user's growth). Globally the numbers were ~15M in 1990, ~100M 1995, ~0.8B in 2000 (far from 100M in 2000). And my point was, mobile exploded in 1990 and "kept expanding" (literally my words") -- there was like VR "a constant hype/disappointment cycle" (literally the thing I was responding to in this very thread).
- throwaway34241 8y agoIt's hard for me to figure out what the right analogy even is. Is the first version of the smartphone a (non-smart) mobile phone or a PDA? In some ways the Newton is a precursor to the iPhone, and those sort of devices had an enthusiastic but niche audience and didn't seem close to going mainstream for a while. For VR, most of the major industry players are continuing to invest (and were never expecting it to go mainstream in the last few years), and the active user count is persistently going up. The absolute numbers are relatively low. But the cost, software, and hardware right now are all pretty terrible and rapidly being improved. With a growing base and major cost/quality improvements on the horizon it probably has a fairly secure future as a niche gaming platform. I don't think the data is conclusive yet on whether VR is the Next Big Thing. There's kind of a chicken-and-egg SW problem for new platforms. Most of the popular mobile apps were only developed because of a large existing base of networked devices. For iPhone 1.0, the killer app was probably the ability to use the desktop web. Is there anything VR could do for normal consumers, that doesn't require enormous software investment (before there's a market)? People watching TV/movies on their phone/tablet is pretty common (in addition to the living room). It doesn't seem too out there that VR could become cheap/good/comfortable enough to be popular for that use case (watching 2D TV on a phone). It's only marginally less social if you're watching by yourself anyway, and could even feel more social depending how the virtual theater is set up. Maybe that's one pathway that could drive more mainstream adoption. I think it's premature to mark VR as a fad just yet, at least before not-terrible mobile systems come out. There's not too many tech products I can think of that would be popular if they could only be used chained to a $1000 desktop PC.