3 ms·
The devices just aren't there yet to be the goto solution for low hanging fruit gaming ecosystems with large existing audiences. If you look at the best players
by deltron3030 8y ago
The devices just aren't there yet to be the goto solution for low hanging fruit gaming ecosystems with large existing audiences. If you look at the best players and their equipment, VR isn't a part of what's used competitively.
You can see this with racing or flight simulations, genres that translate perfectly to VR in theory (also in practice if you ignore competing solutions).
People there still buy and recommend monitors or projectors to get an competitive edge, to be able to use other peripheral devices like controllers and indicators (which would be blocked out in VR).
This existing market of peripheral devices and their manufacturers are tightly knit with the core audience, and recommending VR would go against their own business. A VR user wouldn't buy a controller that he can't see.
Augmented Reality with a VR like FOV could be a solution for both, VR manufacturers and existing audiences because it doesn't exclude a large part of the existing market and removes that resistance.
The problem with native VR genres is that you can't show off how it's really like to people who don't own VR headsets. On top of that they compete for attention with existing gaming ecosystems which can be seen as hobbies in their own right, meaning that VR really needs to conquer existing genres one by one, which is difficult if it ignores existing market forces.
- honestoHeminway 8y agoCould glue screen to the outside of vr, showing what the wearer is seeing..