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Use C# with Godot. I am personally looking forward to F# with Godot. GDScript is close enough to Python for me, I had no problem with if from the start, and it
by eggy 8y ago
Use C# with Godot. I am personally looking forward to F# with Godot. GDScript is close enough to Python for me, I had no problem with if from the start, and it integrates really well with Godot.
- babaganoosh89 8y agoIssue is C# is desktop only right now.
- rcarmo 8y agoThat is an additional point I wasn't fully aware of. I've tinkered with Unity and they address every platform with every supported language. Whereas I can do some desktop animation stuff with Godot without caring much (that's one of the reasons I'm interested in MIDI support), if I were to go beyond the hobby phase I'd definitely target iOS first...
- eggy 8y agoIt's on their list, and at the rate that they are moving, it will be there soon. It is based on Mono, so there shouldn't be too much friction there. Unity is good, but for Android and iOS I play with Raylib in C.