4 ms·
Watching movies clearly only makes sense in a social context and is therefore predictably unsuitable for VR. However the "interactive media" market is also way
by sprash 8y ago
Watching movies clearly only makes sense in a social context and is therefore predictably unsuitable for VR.
However the "interactive media" market is also way overhyped, maybe similar to 3D-TVs. When the initial excitement of the user for VR wears of it feels more like a gimmick rather than an immersive experience. I know plenty of gamers who have rarely used VR goggles stuffed away in some cupboard while going back to their plain old 1080p monitor. VR will stay a small niche even in the context of gaming.
- hrktb 8y ago> Watching movies clearly only makes sense in a social context and is therefore predictably unsuitable for VR. It amazes me at how much difference there can be depending on the social circles and culture perhaps ? On the other end of the spectrum there will be people for who movies and TV are a way to distance from reality and the last thing they want is other people interfering with their experience. I think your view is aligned with how the movie industry sees itself, while the opposite view is materialised by how a whole swach of the viewers stopped or limited their going to cinemas, don't sit on the family couch and prefer to watch things on their iPad in their room or at home at night alone.
- yeahboats 8y agoI agree with you. Watching movies in the theater here in the US (with the exception of some Rocky Horror Picture show type screenings) is distinctly -not- a social experience. Talking and interruptions are forbidden and will get you removed for too many infractions. I would say serial TV shows can be a more social experience; I get together with friends to watch Westworld and I know the bachelor/bachelorette have big followings.