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Same. I haven’t played DF nearly as many hours as Rimworld, but I can still grok that DF contains far more surprises and emergent gameplay. That said, Rimworld
by danso 8y ago
Same. I haven’t played DF nearly as many hours as Rimworld, but I can still grok that DF contains far more surprises and emergent gameplay. That said, Rimworld has proven to me how useful a pleasant GUI can be. Even though the gameplay loops are ultimately very predictable I’m always surprised at how I can get sucked into a session with it’s relaxing rythyms.
- SOLAR_FIELDS 8y agoI played DF many years ago when the modding scene was a lot younger and found it’s complexity to be too intimidating. I eventually quit playing after a few weeks because of it. I’ve been playing the hell out of RimWorld over the past few weeks. It really is a great entry to the kind of game DF is. The creator did a really good job of designing mechanisms to hold your hand in the beginning. The warnings on the right hand side of the screen were a godsend for me picking up RimWorld to make sure that my housekeeping was in enough shape to keep exploring without having an entire colony wipe for some ridiculous reason. It’s made me ready to try to tackle DF again after successfully running colonies in RimWorld. I suspect someone can mod DF to give the same kind of gentler entry experience (if they haven’t already).
- Aromasin 8y ago"The Lazy Newb Pack" has always been a must for me, and for me made it finally playable and enjoyable. One you get the hang of the "Dwarf Therapist" component, the game suddenly becomes much more approachable.
- rjbwork 8y agoThat is a really good point. Rimworld has a predictable and fairly simple loop, but it's a good one, and the UI lets you easily and fully manage everything and react to situations appropriately.