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From the article: Kitfox said that it has “no access to the source code, and will have no influence on the design, programming, or updates to Dwarf Fortress.”
by Impossible 8y ago
From the article:
Kitfox said that it has “no access to the source code, and will have no influence on the design, programming, or updates to Dwarf Fortress.”
Interesting approach, they're basically making a commercial client for the DF "server". From what I know of Dwarf Fortress mods, even though tile sets and data definitions are data driven, a lot of the functionality is hard-coded, so many mods\viewers work by reverse engineering and reading or modifying memory at run-time. Indeed looking at the Dwarf Therapist code this seems to be the case still (https://github.com/Dwarf-Therapist/Dwarf-Therapist/blob/master/share/memory_layouts/ https://github.com/Dwarf-Therapist/Dwarf-Therapist/blob/mast...).
With a commercial release with Steam Workshop support and no source access for the primary developers does that mean DF will get a proper mod system? Steam is likely to bring in a lot of new users that don't necessarily have the patience to deal with "truths" the existing community has been dealing with for 14 years...