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Rimworld is kinda lame if you've played DF. They are not even comparable.
by chobeat 8y ago
Rimworld is kinda lame if you've played DF. They are not even comparable.
- Pfhreak 8y agoRimworld is wonderful if you've played DF. They are very similar games with different levels of complexity and detail.
- LoSboccacc 8y agohow so? the production chain is almost as deep. the damage model it's close in detail, and it's not terribly broken (whips anyone?) which should count as far as features go. you can actually caravan, explore people and exterminate faction without being restricted into adventure mode. and when you ask a neighbor for something in the caravan, you get what you asked. weather and climate is much more prominent, including more dangerous event like dry thunderstorm; the storyteller driven game is also quite ahead of seasonal invaders. husbandry is about the same and farming has terrain and light modifiers. as far as game mechanics go rimworld lack building on multiple z levels and fluids. and then you have gnomoria.... the real differentiation is the depth world history that df has that's quite unique. I love dwarf fortress, but let's not put that on a golden pillar.
- mlindner 8y ago* Simplistic world generation that doesn't really have a concept of weather or geography/climate. * No liquid simulation (water/lava) with little physics simulation (falling/flying objects etc) * Simplistic combat simulation * No world politics simulation that dictates what happens in the world * No 3D is the biggest one. RimWorld is Dwarf Fortress as it was a decade ago with a single 2D sheet.
- LoSboccacc 8y ago* true, mentioned it * true, mentioned it * not really, you get layers and damage type and bleeding and organ failures impacting pawn abilities * not really you can do diplomacy in rimworld between the colony and factions and it's deeper than current fortress mode options. diplomacy in worldgen is non actionable. * true, mentioned it the issue is 4/5 of those thing you repeat from my post don't add to gameplay (fluids) and some detracts even (path has severe issues caused by stairways).
- chobeat 8y agothe problem with rimworld is that there's too much micro and that the amount of emergent behavior is extremely limited compared to DF. There's no freedom to create and there's no serendipity. There's randomness but it's not nearly the same thing. Rimworld took DF and removed all the innovative elements to fit it into a more traditional base building game. Then yes, if you restrict yourself to some very specific elements of gameplay they can be comparable but you don't play DF for the production chains.
- jredwards 8y agoThe huge range of mods available for RimWorld allow you to address both of these things to whatever level you see fit. I find RimWorld shifts back and forth between a lot of micromanagement and a lot of passive automation depending upon how advanced your colony is and how dire your current set of circumstances is (e.g. I tend to do a lot of microing early on, and after the colony is established I only really have to micro during specific tense situations, like heavy raids).
- dcbadacd 8y agoI've played both. RimWorld became... repetitive really quick compared to DF, however, certain limitations in DF have significantly hindered how much I want to play it, namely I find it super hard to have a good overview of what goes on in my DF fortress after a while while in Rimworld I didn't get that feeling.
- LoSboccacc 8y agoboth games really shine if you just hit random and go. especially rimworld minmaxing the beginning picking biomes etc makes the game a little more dull.
- outworlder 8y agoI love Rimworld. That said, wake me up when you find that your engraver has engraved a room full of images of rats, out of spite because he doesn't like the noble who owns that room. Or when your Rimworld character, when trying to build a well, gets swept away by the current, scratches himself against the bottom, and now you have a full colony of vampires. Because it turned out that character was actually a vampire.
- LoSboccacc 8y agohttps://www.reddit.com/r/RimworldArt/ https://www.reddit.com/r/RimworldArt/ i.e. https://i.redd.it/hkb0dqet17k21.png https://i.redd.it/hkb0dqet17k21.png
- mikekchar 8y agoFor the way many people play DF, I think Rimworld is a better game. However, one of the core features of DF is that the world persists and has history. That's why there is no winning condition. Rimworld has a kind of lame winning condition (get off the planet), but it's there for precisely the reason that it doesn't exist in DF: Rimworld is a game with mechanics optimised for good gameplay. DF is a fantasy world simulator where you immerse yourself in the world and do whatever you want. Again, for a lot of DF players that point is lost. They want to set up their efficient workflows or build their wonderful creations or they want to slaughter wave after wave of goblins. However, DF is set up in a way that the player is not necessarily important to the world. You die and the world just continues. You explore the world as an adventurer. You get killed by a duck. Life goes on. Your fortress falls to a weregopher. Life goes on. You explore the ruins of your fortress, track down the weregopher and get your revenge. That's DF. Rimworld has none of that. Rimworld is a good game. DF is more like a toy.
- deleted 8y ago[deleted]
- Aromasin 8y agoThe way I see it, it's like the difference between people who follow a Lego manual (RimWorld), and people who are creative enough to just build awesome things without it (DF). It's 100% what you make of it. There's an amazing channel on YouTube, called Kruggsmash, that does DF lets plays. In his current series, he initially founded a new settlement based entirely on bee agriculture and trading - no fighters. He kept the population small so they were under the notice of the local goblins, and got set building an awesome looking place with custom bee related statues, engravings and the like. Unfortunately the other dwarf settlements around him (NPC ones) die off because of the local goblin fortress, and refugees start flocking to his settlement. (SPOILERS AHEAD!) He ends up throwing a vampire goblin down the well, and stabs him with spikes which ends up bloodying the water. The dwarves that drink the water then end up turning into vampires themselves, so he now has a fortress of vampire dwarves! He also has a massive prequel to this fortress series where he plays in adventure mode as a boar man and his compatriot goblin buddy (the one now down the well...), going around stealing artefacts and building his own role-play story, with some amazing illustrations to show what's happening in through all the ASCII graphics. Honestly, he's more than worth a watch. You get very attached to all the characters, especially the dwarves that have been there from the beginning. He's one of the few YouTubers I've ever contributed towards on patreon.
- djpilot 8y agoDoes DF have a multiplayer mod like rimworld? I love playing together with my partner. https://github.com/Zetrith/Multiplayer https://github.com/Zetrith/Multiplayer
- rcxdude 8y agoHonestly, Rimworld is the better game. DF may be the better simulation, but most of the time that simulation does not contribute that much to gameplay, and many aspects of DF detract from the gameplay. I would like rimworld to develop more depth, but it has at least acknowledged that how the player interacts with it is important.
- bduerst 8y agoAgreed. Fans will dv this, but it's like saying an etch-a-sketch is on the level of photoshop.