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Also in the article but buried: 4) Steam/itch.io and Katfox take a cut so if you want to really help out Zach and Tarn you should donate directly @ http://www.
by coldacid 8y ago
Also in the article but buried:
4) Steam/itch.io and Katfox take a cut so if you want to really help out Zach and Tarn you should donate directly @ http://www.bay12games.com/support.html http://www.bay12games.com/support.html
- learc83 8y agoSteam also lets you sell steam keys on your own site, and they don't take a cut of that. There is a bit of an issue with selling your own Steam keys and selling on multiple platforms though. The more people who purchase your game on Steam, the higher Steam's algorithm will rank the game, so there's something to be said for not spreading out sales.
- opencl 8y agoitch is interesting in that game developers can choose the revenue cut, it defaults to itch getting 10% but can be set to anything from 0% to 100%. Steam is 30% as usual. Kitfox is taking 20% in exchange for handling marketing and customer support (after the store cut), leaving Zach and Tarn with 72% or 56% for itch and Steam respectively (assuming they use the itch default cut).
- daemin 8y agoBut as the old adage goes, 100% of 0 is still 0. The hope with releasing the game like this would be to bring in new players and a new form of revenue. I would also imagine that existing players might want to buy this version as well.