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Pedantic correction: Daggerfall didn't use a raycaster, it was a full polygon engine (although with sprite characters). Its predecessor Arena did appear to use
by hrydgard 8y ago
Pedantic correction: Daggerfall didn't use a raycaster, it was a full polygon engine (although with sprite characters).
Its predecessor Arena did appear to use one though.
- sclangdon 8y agoDuke Nukem 3D didn't use raycasting, either [0]. 0 - http://fabiensanglard.net/duke3d/build_engine_internals.php http://fabiensanglard.net/duke3d/build_engine_internals.php