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RPG Codex Editorial: Without Map, Compass, or Destination
- smacktoward 8y agoSince the article doesn't really make it clear, the author "MRY" is Mark R. Yohalem (https://www.mto.com/lawyers/mark-r-yohalem https://www.mto.com/lawyers/mark-r-yohalem), whose RPG writing credits include Torment: Tides of Numenera (https://www.inxile-entertainment.com/torment https://www.inxile-entertainment.com/torment) and Primordia (http://www.wormwoodstudios.com/p/primordia.html http://www.wormwoodstudios.com/p/primordia.html).
- Pamar 8y agoIt took a bit for me to realize that we are talking of +C+PRG here :(
- jplayer01 8y agoInteresting read. I'd say the most interesting point is the one about how revision is impossible. So much needs to change throughout a game if you suddenly decide to change a scene or completely remove it. Rewriting a line doesn't just mean changing it on paper. I'd be interested in reading his 'updated' opinion on the same topic, since he starts off saying it's changed since he originally wrote this piece.
- Tsubasachan 8y agoI liked Tides of Numenera. But I felt, much as its spiritual ancestor, it was not an RPG but more of a Visual Novel. And that is a type of game that is very niche outside Japan and an acquired taste. Not everyone likes reading.