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> And most of the games won't behave the same way running on AMD than on NVIDIA. I see you must not have played a lot of games recently – granted, you will not
by ethelward 8y ago
> And most of the games won't behave the same way running on AMD than on NVIDIA.
I see you must not have played a lot of games recently – granted, you will notice some problems form time to time, but they are rather the exception (and often fixed by post-launch drivers updates) than the norm.
> Also, most of the games require at least XYZ version of DirectX
Also, most of webapps require at least version XYZ of browser ABC. What is your point exactly, that developers use new features of APIs/libraries?
> that's what has major quota; using your argument
No it's not my argument. In my argument, Windows + DirectX is a standard akin to the web standards, and this standard is implemented by multiple controller makers, GPU founders, screen producers, etc.
Thankfully, I can play Il-2 or Rainbow 6 as well with my GTX1070 and ASUS than my friend with is Vega GPU & LG screen.
- alexandernst 8y ago> What is your point exactly, that developers use new features of APIs/libraries? Exactly. We use whatever new standard makes our live easier. If Firefox or Edge don't support that standard (because they are always lagging behind), there's not much we can do (except going the hard way and implementing workarounds for each browser, which is a no-no most of the time, because of lack of manpower/time). "My website requires Flex support" is pretty much the equivalent of "My game requires DirectX 11".