2 ms·
I don't think the problem of "renormalizing" signed distance fields can be cracked, at least not in a generic way that's fast enough for realtime rendering. I w
by Jureko 8y ago
I don't think the problem of "renormalizing" signed distance fields can be cracked, at least not in a generic way that's fast enough for realtime rendering. I would agree this strongly limits the possibilities for making simple modeling tools based on SDFs, because whenever you use interesting transformations, you also need to be hacking away at the correctness of the field. Because of this, it's hard to make simplified tools for modeling and rendering interesting things using SDFs: you can't abstract away the fact that you're effectively writing a distance estimator function, and you'll always want to be able to dig down to the lowest programming level in order to make things work. This is a problem for popularization, but it doesn't prevent the technique from being useful in some domains and applications.