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The link exposes some underlying reasons which I think applies to bigger projects as well. Like the lack of libraries.
by myth2018 8y ago
The link exposes some underlying reasons which I think applies to bigger projects as well. Like the lack of libraries.
- kazinator 8y agoLack of libraries applies to tiny projects, because the "activation potential" has to be small. Developers are reluctant to write 1000 lines of library wrappage for the sake of 700 LOC of payload, but they might well do it for something that can be expected to be 25 kLOC, and much more likely if they're going to have 250 kLOC riding on it before the product reaches 1.0.
- myth2018 8y agoIt definitely applies to large projects as well. It's not just a matter of what developers think about writing more code. It's a bit more complicated economic decision involving how a significant amount of resources is going to be spent on writing code, testing it, whether the team is actually capable of writing the needed libraries, security risks introduced by bugs etc etc, just to begin with.