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Curious, do you guys use an engine (unreal, unity, godot, etc) or something in-house?
by meritt 8y ago
Curious, do you guys use an engine (unreal, unity, godot, etc) or something in-house?
- guessmyname 8y agoWe use Unreal Engine extensively for multiple projects. Some of my colleagues are also developing a voxel game engine for another game. And we have also used Lua LÖVE multiple times during our yearly hackatons.
- meritt 8y agoCool. Thanks. So I take it you primarily write code leveraging the Unreal engine but the point-n-click functionality of the Unreal editor is more utilized by people doing the world design and artists? I've explored Unity a small amount but I was really turned off by the overly simplistic approach to game development. The whole scene-first approach where you'd just drag in your hero object, set some attributes, drag and drop some enemy objects, etc. It reminded me heavily of Flash game development 15 years ago.
- maccard 8y agoThe editor is used by design and art lots, bit lots of programming in UE4 involves exposing controls for people who are using the things you write. There's also blueprint which is a visual scripting language which you can use for behaviour. I think tarring unity as overly simplistic is unfair. Unity let's you write code ( in as a game object) and use them, it's not really drag and drop. (Disclaimer: I work in games, for Epic)