3 ms·
The initial ruleset requires unanimous agreement for each rule change. This ensures that anyone who loses has, at some point, allowed it to happen (unlike, say,
by chriswarbo 8y ago
The initial ruleset requires unanimous agreement for each rule change. This ensures that anyone who loses has, at some point, allowed it to happen (unlike, say, a majority vote, which could victimise a minority of players)
From https://en.wikipedia.org/wiki/Nomic https://en.wikipedia.org/wiki/Nomic
"While the victory condition in Suber's initial ruleset is the accumulation of 100 points by the roll of dice, he once said that "this rule is deliberately boring so that players will quickly amend it to please themselves".[1] Players can change the rules to such a degree that points can become irrelevant in favor of a true currency, or make victory an unimportant concern. Any rule in the game, including the rules specifying the criteria for winning and even the rule that rules must be obeyed, can be changed. Any loophole in the ruleset, however, may allow the first player to discover it the chance to pull a "scam" and modify the rules to win the game. Complicating this process is the fact that Suber's initial ruleset allows for the appointment of judges to preside over issues of rule interpretation."
So not only would 'give me infinity points' presumably not win a unanimous vote; but the whole idea of "getting points" is designed to be gotten rid of in favour of something more interesting.