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Teaching an AI to Draft Magic: The Gathering
- Endy 8y agoGiven the information that this AI now has and the ability it's displayed, should WotC/Hasbro consider actively banning players from using AI to build standard-format Constructed decks? After all, if the author actually is correct and draftbot here picks better than humans, wouldn't it stand to reason that it could build optimal decks if given a "draft" which included multiple iterations of the program working in tandem over an entire set?
- c256 8y agoNot at all. Constructed players already (for a very long time) use the collective data of other players — this has lots of names, it is commonly called “net-decking”. It turns out, that the best players and the best deck builders have a lot of overlap, but not completely so, and it’s common for multiple high-ranking players to play the same decks. A key skill to winning tournaments is to figure out what decks are going to be played by the other top players, and how to give yourself the best chance against them. In other words, MtG is a game where deck-construction and deck-playing are both important and distinct skills, and high-level tournaments generally assume a high level of both, so a helper bot for the former is unlikely to give an advantage (because it’s compared to “the best efforts of a lot of people over a lot of time”).
- phamilton 8y agoI'm not super well versed in MtG (I've played, but never competitively), but a similar thing is common in Dominion. Any discussion about strategy in a particular game is usually settled by running a simulator pitting two strategies against each other a few thousand times. Eventually, these simulators have made their way into play testing potential new cards. At the end of the day, these are games sufficiently complex that no single strategy will be optimal. Dominion has something on the order of 10^15 possible game configurations. Simulations are just a tool available to prepare and test potential strategies. I suspect MtG would land in a similar space if an "optimal deck builder" surfaced. You still have to play the game and beat your opponent.
- YeGoblynQueenne 8y agoThe author evaluted his model's "accuracy" by looking at how good it was at reproducing the decks in its training set card-for-card. That is no way to evaluate the quality of an M:tG deck. For instance, it can never tell us anything about "sleeper" decks, or about the value to an existing deck of new cards that are added to a format as sets rotate and so on. All that the accuracy metric used by the author can do is tell us how good the model is at representing the past. I am of the firm belief that WoTC will be laughing in their tea cups in the tought of banning something as pointless as this. In M:tG the past is about as valuable as a hat made of ice in the tropics. Edit: For some added context. The way M:tG metagames work is that at the start of a season, there are some "decks to beat" that are usually the most obvious ones in the format. As the format progresses, players often find strategies to beat the decks to beat, initially known as "rogue" or sleepers. These can't be predicted by representing the current decks to beat. Some level of understanding of the game and what's important in a format in terms of strategy etc, is required. Famous example. "The solution" by Zwi Mowshowitz [1] that dominated the 1st Pro Tour–Tokyo 2001 Invasion Block Constructed. Mowshowitz noticed that the dominant aggro decks' clocks (sources of damage) were predominantly red, so he stuffed a deck with anti-red cards, shutting down the dominant aggro decks. That requires way, way more than modelling the current metagame at any point in time. _____________________ [1] http://www.starcitygames.com/magic/misc/22483_Innovations_The_10_Best_Deckbuilders_Of_AllTime_Nassif_And_Zvi.html http://www.starcitygames.com/magic/misc/22483_Innovations_Th...
- c256 8y agoI think you’re being too harsh here. The author didn’t come close to claiming that MtG drafting was solved; instead the claim is that they were able to train a fairly straightforward model to perform relatively well — within the metric of “as hand-judged by a proficient player” — to draft cards. There is a vast amount of interesting space (both as AImresearch and as a fun toy) between “fully groks the current and predicatable near-future meta on a professional level” and “drafts playable decks”. As I read it, the OP is saying “Hey, I built something surprisingly simple that can draft playable decks. When I compare it to an available corpus of draft data from random human players, I think it does as well or better.” On the other hand, I don’t see anything like “I built AlphaGo for Magic drafts.”
- InsertHome 8y agoWill AI learn that drafting is rigged?
- _raoulcousins 8y agoThis is cool stuff. Have you checked out mtgtop8.com? Some code for it from back in Kaladesh: https://github.com/ivodopyanov/MTGML https://github.com/ivodopyanov/MTGML. I asked the dev a couple of years ago and he said he had a newer version, but it wasn't on github. Thinking about your jellybean guessing (wisdom of the crowds) analogy, I don't want an unweighted average of a Ben Stark and a random player. Years ago mtgo elo ratings were public - seems like that could be useful. With something like the deckmaster twitch extension you could (theoretically) grab drafts from stream replays of great players. Especially with the MPL players required to stream there must be some great data on video.
- _raoulcousins 8y agoOops, I wrote mtgtop8.com when I meant top8draft.com. Thought I could edit comments but I don't see a way now.
- zackwitten 8y agoYeah I have. I'm confused about it b/c https://github.com/ivodopyanov/MTGML/blob/master/train.py https://github.com/ivodopyanov/MTGML/blob/master/train.py looks like he's doing a similar deep learning type deal with no handcrafted features, but http://top8draft.com/about http://top8draft.com/about suggests he's using a totally different approach.
- duado 8y agoWhen they say “Constructed” is expensive because you have to acquire the cards ahead of time... why don’t tournaments allow you to play with cards where you’ve just scribbled with Sharpie whatever card you want it to act as?
- ThePadawan 8y agoI would assume because the tournaments are sponsored by (or at least tolerated by) the copyright holders of the cards.
- zokier 8y agoThose would be called "proxy" cards in mtg, and they are occasionally used in casual play. https://mtg.gamepedia.com/Proxy https://mtg.gamepedia.com/Proxy But of course the whole concept of MTG is collectible card game, buying and owning cards is core part of it
- praptak 8y agoBecause the whole system exists to make people spend money on the cards.
- maxsilver 8y agoBecause copyright? It's like saying, "why do movie theaters pay so much for films? Why don't they just download the film from a BitTorrent like everyone else?"
- duado 8y agoCopyright? There’s no copyright infringement in writing “Black Lotus” on an actual genuine Magic card. That will never stick.
- maxsilver 8y agoI don't mean "copyright" as in, Wizards would literally sue you for writing "Black Lotus" on a card. I mean "copyright" as in the act of paying for the game you are playing, rather than reproducing it yourself. For another example, what stops you from playing Monopoly by just writing "Boardwalk" and "Park Place" on a piece of paper, and drawing up your own fake money and cards? Nothing really, but generally it's considered a good idea to pay for games people make, as a way to reward them for making the game.
- bunkydoo 8y agoWas just mentioning the possibility of something like this to a friend the other day, good work dude
- YeGoblynQueenne 8y agoSorry but this is extremely shoddy work. M:tG will never be "solved" like this. >> Using data from drafts carried out by humans, I trained a neural network to predict what card the humans would take out of each pack. It reached 60% accuracy at this task. Going by what's in the linked notebook, the model was evaluated on its ability to match the decks in its training set card-for-card. Without any attempt to represent game semantics in the model, the fact that the deck sometimes "predicts" different picks than the actual picks in the dataset tells us nothing. It probably means the model has some variance that causes it to make "mistakes" in its attempt to exactly reproduce its dataset. It certainly doesn't say that the model can draft a good M:tG deck, certainly not in any set other than Guilds of Ravnica. >> The model definitely understands the concept of color. In MTG there are 5 colors, and any given draft deck will likely only play cards from 2 or 3 of those colors. So if you’ve already taken a blue card, you should be more likely to take blue cards in future picks. We didn’t tell the model about this, and we also didn’t tell it which cards were which color. But it learned anyway, by observing which cards were often drafted in combination with each other. This is a breathakingly brash misinterpretation of the evidence. The model's representation of a M:tG card is its index in the Guilds of Ravnica card set. It has no representation of any card characteristic, including colour. If it had learned to represent "the concept of colour" in M:tg in this way, it wouldn't be a neural net, it would be a magick spell. The author suggests that the model "understands" colour because it drafts decks of specific colours. Well, its dataset consists of decks with cards of specific colours. It learned to reproduce those decks. It didn't learn anything about why those decks pick particular cards, or what particular cards are. All it has is a list of numbers that it has to learn to put together in specific ways. This is as far from "understanding the concept of colour", or anything, as can be. There are many more "holes" in the article's logic, that just go to show that you can train a neural net, but you can't do much with it unless you understand what you're doing. Apologies to the author for the harsh critique, if he's reading this.
- YeGoblynQueenne 8y agoJust to add a bit to this: >> Using data from drafts carried out by humans, I trained a neural network to predict what card the humans would take out of each pack. It reached 60% accuracy at this task. And in the 40% when the human and the model differ, the model’s predicted choice is often better than what the human picked. How the model's pick is "better than what the humn picked" is never made clear, but since accuracy is measured by the model's ability to match its training set, I assume that's also what is meant by "better": the model was better than a human in memorising and reproducing the decks it saw during training. Well, you'd never evaluate a human's deckbuilding skills by how well they can reproduce a deck they've seen before. Given the same deck archetype, 10 humans will probably make 10 different card choices, for reasons of their own. It's like trying to evaluate how people style their hair by measuring how similar their hair looks to some examples of particular hair styles. It's a concrete measure, but it's also entirely meaningless. This effort really suffers in terms of evaluation, and so we have learned nothing about how good the model is, which is a shame.
- j_m_b 8y agoInteresting there is no mention of the new Arena MTG game and the fact that you draft against bots as opposed to humans like on Magic the Gathering Online. With each new set that has come out, they have had to adjust the bots because they would allow a player to always draft a particularly powerful deck. Ryan Spain, who was involved in development of Arena, said on the Limited Resources podcast that the bots are essentially trained to make a few first pics and than "stay in their lanes". He said that each bot has a preference and attempts to fulfill it. In contrast, human players show more variance in their draft pics. There is also more nuance in draft. For example, if you see that a particular color set is closes (i.e. people are drafting it), you might grab a particularly powerful card in that color set just to prevent them from obtaining it.
- yazr 8y agoAre there any MtG tournaments which are played for real-money prizes ? This seems to me to be similar to poker, and considered a game of luck. But i am not familiar enough. I also found this https://boardgamegeek.com/article/29969194#29969194 https://boardgamegeek.com/article/29969194#29969194
- maxsilver 8y ago> Are there any MtG tournaments which are played for real-money prizes ? Yes, routinely. https://magic.wizards.com/en/articles/mythic-invitational https://magic.wizards.com/en/articles/mythic-invitational although the prize money amounts can vary wildly, most are nowhere near that high. > This seems to me to be similar to poker, and considered a game of luck It's like half-luck, half-skill. Deck construction is largely skill-based (both directly and metatextually), but decks are randomized during shuffling, which is obviously luck-based.
- BentFranklin 8y agoI believe the author said he used MTGJSON, which certainly does include the colors of a card as well a host of other characteristics.