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I guess that the author started it to avoid relying on the IDE to be able to debug anything. He says that Visual Studio gets to use about 80% of the debug info
by boterock 8y ago
I guess that the author started it to avoid relying on the IDE to be able to debug anything. He says that Visual Studio gets to use about 80% of the debug info available in the debugging files, I am curious to see what that 20% extra is about.
- WalterGR 8y agoThat’s not quite what they wrote. I, for one, fully support the handmade philosophy: RemedyBG doesn't use any third-party libraries (x). This includes Window's own Debug Help Library (DbgHelp), Debugger Engine (DbgEng), or even a library for reading symbol files (PDBs). I played around with these libraries to judge their effectiveness. Yes, using them can get you 80% of the functionality you need very quickly but after that you are forever 20% away from sweetness. And besides, Visual Studio is using these libraries and the whole point was to get away from this beast! Then later: There are a lot of interesting features coming down the pipe after realizing the wealth of information that compiler emits (and that Visual Studio hides from us).