3 ms·
In a lot of C++ game development this is a huge factor for productivity, especially since a lot of translation units may need to be touched when changing APIs.
by danbolt 8y ago
In a lot of C++ game development this is a huge factor for productivity, especially since a lot of translation units may need to be touched when changing APIs. Being able to utilize an entire idle office for each .cpp file can make a big difference in build times.
- mikepurvis 8y agoMost places doing any non-trivial C++ development will have a centralized distcc and ccache cluster, surely?
- danbolt 8y agoMost C++ shops I've worked at use MSVC and Incredibuild, so yes! I think MSVC is the norm in game development, especially for PC games, but I could be wrong on that.