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I always thought it would be an interesting to write an AI for a shooter like Call of Duty or Halo, which is trained on real player data, according to your skil
by ezekg 8y ago
I always thought it would be an interesting to write an AI for a shooter like Call of Duty or Halo, which is trained on real player data, according to your skill level. Most FPS games already record match data, so the dataset is available. What might happen is that the AI might evolve as the player meta evolves, and would learn what types of maneuvers work in certain situations, it would know average accuracy for a skill level to adjust itself, etc. It would also allow the game to fill in low player population, e.g. during a low traffic time or for a player with a ping that is too high, with bots that act human-like. Maybe wishful thinking, but I always thought it was an interesting thought.