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Apple (arguably) initiated the WebGPU API development effort. Surprisingly, Apple is pushing for a shader language based on Microsoft's HLSL. Some of the others
by yig 8y ago
Apple (arguably) initiated the WebGPU API development effort. Surprisingly, Apple is pushing for a shader language based on Microsoft's HLSL. Some of the others are pushing for a lower-level, non-human-readable shader binary format instead (which is what Vulkan takes in).
https://webkit.org/blog/8482/web-high-level-shading-language/ https://webkit.org/blog/8482/web-high-level-shading-language...
- twtw 8y agoApple started opencl too, and that didn't last very long.
- kvark 8y ago> Apple (arguably) initiated the WebGPU API development effort. That's not correct as far as I'm aware. All of us (Mozilla, Google, Apple) had prototypes in the works for the new API, and WebGPU just happened to be the name of the Apple one, which we borrowed later.