4 ms·
As mentioned in the PR, I have a version of spirv_cross (the Rust wrapper of SPIRV-Cross) working with the wasm32-unknown-unknown target now (https://github.com
by grovesNL 8y ago
As mentioned in the PR, I have a version of spirv_cross (the Rust wrapper of SPIRV-Cross) working with the wasm32-unknown-unknown target now (https://github.com/grovesNL/spirv_cross/pull/92 https://github.com/grovesNL/spirv_cross/pull/92).
So currently the plan is to finish the spirv_cross changes, expand the unified OpenGL/WebGL bindings (the crate I've been calling "glow"), and rebase the gfx PR with these changes. Then I think we should be able ready to merge the initial WebGL support, and we can keep iterating on it (like we've done with the other backends).