4 ms·
Eh, I think Civilization is a great example of an awful AI. Specifically I mean here Civ5 and they way it does combat. It is absurdly easy to outmaneuver and de
by kruczek 8y ago
Eh, I think Civilization is a great example of an awful AI. Specifically I mean here Civ5 and they way it does combat. It is absurdly easy to outmaneuver and defeat even vastly superior armies. It'd be much more fun to have an enemy who can put up a fight.
- ggggtez 8y agoYou say "awful AI", but it's clearly a AAA selling game, where 90%+ of players play on the single player setting. What is your goal as a designer? To make a game with state of the art AI, or to make a game that has AI that keeps people buying and playing your game? I know which I would choose.
- kruczek 8y ago> You say "awful AI", but it's clearly a AAA selling game, where 90%+ of players play on the single player setting. Yes, 90%+ of players play on the single player setting - despite an awful AI. And I say that as one of that 90%. It is certainly not the AI that made me buy and play Civ. I don't expect nor want AI to play perfectly, but I do want AI to play good enough to not make ridiculously dumb decisions. For example, notice how often AI leaves embarked units unprotected, so they can be easily destroyed. Or how often despite having long range artillery, it will enter town's firing range (even with that artillery!). Or how with its own towns it prefers so much to fire at even slightly damaged units, before attacking siege weapons (which deal much greater damage to towns).