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What if the friendly AI called out it's plan, and the player then could have an agree/disagree option with the proposed strategy? If done well, it could feel m
by c0nducktr 8y ago
What if the friendly AI called out it's plan, and the player then could have an agree/disagree option with the proposed strategy?
If done well, it could feel much more like you're playing with a human partner.
- nkrisc 8y agoThen, sure, because it is now predictable. Alternatively, I don't think it would be an issue if the AI was good enough that it could do unpredictable things that were actually intelligent (which would pleasantly surprise the player) or if the unpredictability and occasional awfulness of the AI were somehow an intentional challenge of the game.