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How does that fit into games like Dwarf Fortress where "fun" is in losing? Does winning count as achieving whatever goals the players set for themselves before
by lainga 8y ago
How does that fit into games like Dwarf Fortress where "fun" is in losing? Does winning count as achieving whatever goals the players set for themselves before reaching game-over?
- mikekchar 8y agoSome players play DF with specific goals in mind. Others play in order to have a story like experience. In the latter case, the "fun" in losing is only "fun" if it creates a kind of dramatic tension. DF is also unusual in that worlds are intended to be played over and over again. "Losing a game" only adds more interesting history to the world, so "winning" and "losing" loses a lot of meaning. What's "fun" is playing again and having that historical "loss" influence your next game. Like I said, though, many players choose a goal oriented play through. Achieving that goal is a win for them (and often they abandon the fortress and start a new world afterwards). I remember one person bitterly complaining on the forums that the game was too easy because they had already won the game. After they succeeded in becoming the mountain home for their civ, they felt the game was over. Sometimes it's hard to explain other ways to play games ;-)