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> That's usually how it is. That's usually how it should be. But if you collect payments through Apple App Store or Google Play because your apps are availabl
by keerthiko 8y ago
> That's usually how it is.
That's usually how it should be.
But if you collect payments through Apple App Store or Google Play because your apps are available on their platforms, even if customers didn't discover it from the stores but through your own marketing methods, the platforms get the full 30%. There are some ways to circumvent this, but not really.
[assumed flow is potential customer sees marketing/advertisement, clicks to website/ad, or goes to app store and searches for your app to download it, pays from within the app]
- lemoncucumber 8y agoThe Mac would be a better comparison than iOS. On the Mac, developers are free to circumvent the Mac App Store entirely and keep 100% of the revenue (minus whatever it costs them to process the payments, distribute the binaries, etc.) And in fact this change specifically excludes Xbox (and, curiously, all games in general), which is the (remaining) Microsoft platform that's closest to iOS in terms of being locked down.
- keerthiko 8y agoMac is not a better comparison because we're talking about the Microsoft Windows Store in particular here, not "all software that can be run on Windows computers." You are still free to circumvent all royalties to Microsoft by not listing your product on their store at all and marketing externally and keep 100% of the revenue, which is similar to the Mac, but the Windows Store is more akin to iTunes or Google Play.