2 ms·
One big issue I can imagine with applying ML is that most games are buggy and poorly balanced, but the majority of your players arent optimizing machines (outsi
by setr 8y ago
One big issue I can imagine with applying ML is that most games are buggy and poorly balanced, but the majority of your players arent optimizing machines (outside of speedrunners), and will follow “natural” paths, so its fine.
The only kinds of games that see enough time and resources to the same issues that would trap an AI in some optimal but horribly boring strategy (or rather, “unfair” strategy) would be competitive multiplayer games — and even then, only those that can classify for e-sports. That is, those games who already treat players (or rather, the wetware community optimization machine) the same as they would treat your ML AI.