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IIRC, the developers of Final Fantasy XII said in an interview that the Gambit system that the player uses to set the behavior of their computer controlled part
by jamesgeck0 8y ago
IIRC, the developers of Final Fantasy XII said in an interview that the Gambit system that the player uses to set the behavior of their computer controlled party members is basically just a GUI representing the same logical structure used behind the scenes for enemy behavior.
- thedevindevops 8y agoI love that Gambit system and wish more games would adopt similar systems. The Rules based approach allows complex behavior to emerge from a relatively simple set of rules. Although this is a per-unit approach, in combination with an overarching management AI, this could be very engaging.