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Your code won't compile because interactor::interact is not defined on the base class. That line is needed because the overload resolution is static. So with th
by fraffo 8y ago
Your code won't compile because interactor::interact is not defined on the base class.
That line is needed because the overload resolution is static.
So with the macro ACCEPTS, you build the code where the overload is resolved.
- deckar01 8y agoI see. There is no interact signature that accepts IThingy, which is the whole point of this pattern. Thanks.