4 ms·
Correct me if I'm wrong, but isn't ECS a really fitting architecture for a simulation/tycoon game? There are lots of entities and components that have to be upd
by PyroLagus 8y ago
Correct me if I'm wrong, but isn't ECS a really fitting architecture for a simulation/tycoon game? There are lots of entities and components that have to be updated and whose updates could be parallelized. Granted, the game in the post is far from a full-scale tycoon, but wouldn't it make sense to just start with an ECS if you're going to use it in the end anyways?