3 ms·
successful open source game dev is pretty rare. i don't know why, but i'd guess mostly that polishing a game to modern standards is a heck of a grind.(not to
by soup10 8y ago
successful open source game dev is pretty rare. i don't know why, but i'd guess mostly that polishing a game to modern standards is a heck of a grind.(not to mention artists aren't really keen on working for free either) There's plenty of half-baked open source games...
- zanny 8y agoThe problem is more that game creation requires radically differentiated skills. Even something "simple" like a Sim City clone would need a sprite artist, someone capable of implementing a 2d renderer, someone to write the AI logic, someone who can do UI, someone to do sound design, you probably want music, etc. Most open source projects, at the worst, might involve UI design. And honestly you can see how bad that can get already when programmers start making their own interfaces without being "good" at it in most Xorg GUI apps. That isn't to say there aren't communities around libre music, sound effects, game textures, models, etc - there are large vibrant communities around all of these. The problem with games in particular is that you need to reach across the aisle and involve people from all these niche libre communities to build something, and most of the time without the fundamentals fulfilled you won't be able to pitch or demonstrate a project enticing enough to attract participation. Its a chicken and egg problem - you can't really get good artists if your game art is placeholder polygons, and you can't get someone working on the renderer until something is already rendering to the screen.