3 ms·
Two years on, I'm still recovering from Breath of the Wild
- cableshaft 8y agoEh, Breath of the Wild doesn't do everything perfectly. I noticed this in particular after I played God of War for 40 hours, which was incredible, and then tried playing Breath of the Wild afterwards. It felt like I had gone back in time like a decade when it came to combat, and I was back to mostly 'swing, swing, swing' ad nauseum, and not having much variety in how I attacked (there are so many ways to attack in God of War). I understand in BOTW you can use Bows and Arrows, reflect lasers with your shields, and your physics attacks, so you actually have more ways to attack in Breath of the Wild, but the hack and slash part of it felt extremely boring compared to God of War, that I really had a hard time getting back into playing it. The exploration parts of Breath of the Wild and the physics puzzles are still amazing, but God of War was no slouch in those either. And the story in God of War felt much bigger, fuller, and more in your face than the "most of it happened behind the scenes and we'll only show you in brief snippets if you go to the right places" story in Breath of the Wild. But between Breath of the Wild, Super Mario Odyssey, God of War, Nier Automata, and Persona 5, it's gotten really hard to play and enjoy other 'AAA' games. These are just in another realm compared to pretty much every other open-world cookie cutter game out there (Persona 5's combat does get a little samey after awhile, but the story, dungeons, characters, and style really make up for it).