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I don't think that's quite what the OP meant by sandbox vs. simulation. To me it didn't feel like there were many challenges or ways you could irreparable dama
by gph 8y ago
I don't think that's quite what the OP meant by sandbox vs. simulation.
To me it didn't feel like there were many challenges or ways you could irreparable damage your city in City Skylines. You could maybe invent your own goals, like creating a specific look to your city or building the most density possible while maintaing efficient transportation. But that's what I'd consider sandbox: using your own creativity on a blank canvas with almost no chance of entering a complete failure mode you can't recover from.
The SimCity games felt more like they were a challenge needing to balance the budget and build a sustainable city all while being resilient to events like disasters. Might just be me, but I never felt like I could fail at C:S; whereas in SimCity you could make a few stupid decisions or expand too fast and start losing money, and all you could do is watch the city degenerate into a wasteland that can't be gotten out of (without cheating anyways). That made it feel more like a simulation.
- InitialLastName 8y ago> I never felt like I could fail at C:S This. The only times I've irreparably crashed a city in C:S is when I've been purposefully going for achievements like "<50% unemployment for 6 months".
- _ah 8y agoThere was a"making of" interview with the C:S devs a while back. They stated that they intentionally made the game easier because it was more fun that way.