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I worked at Bioware. I worked directly with people who worked previously for Bullfrog, Westwood, and Origin through the EA acquisitions. I also know people who
by SeanBoocock 8y ago
I worked at Bioware. I worked directly with people who worked previously for Bullfrog, Westwood, and Origin through the EA acquisitions. I also know people who work(ed) at Maxis. The narrative around EA's acquisitions is a gross mischaracterization. Each acquisition and its eventual outcome had a number of confounding factors.
In many cases the studios were acquired because they were in financial straits and wouldn't have survived otherwise. Key people leaving after an acquisition isn't surprising: your studio was acquired because it made X type of game or franchise and maybe you don't want to continue doing that; your retention stock vested, time to try something new; you're entrepreneurial at heart and want to start a studio again after a (successful) exit.
Maxis and Westwood (EA LA) went on to make their most successful titles and decade plus runs as EA studios. Likewise DICE, Bioware, Tiburon, Pogo.com and several mobile studios.