8 ms·
Interesting insight. But saying "all games are clones," and using that as justification to take an indie studio's idea doesn't come across very well. Yes, a lo
by MAGZine 8y ago
Interesting insight. But saying "all games are clones," and using that as justification to take an indie studio's idea doesn't come across very well.
Yes, a lot of the games but studio's churn out are all very similar. It's by design. Games are so expensive to produce that if you have a formula that works, you follow it.
Conversely, small games are a labour of love from studios. Devs often quit their jobs to work on them. And frequently, the large studios/producers will eventually buy the fresh idea though an acquisition, since they don't want to gamble on new IP themselves.
By appropriating another's idea, the freshness is lost for whoever plays whichever game first, and in this case, the company with marketing dollars is going to win. I can see the Injustice there. The player banks are at least probably separated but not mutually exclusive. If Zynga successfully cloned Minecraft, do you think it would have been the cultural phenomenon it is today?
Anyhow, you are certainly right that gamers frequently drag whatever they love to hate at the time through the mud. Sometimes I feel it's justified, sometimes I don't. I have a hard time rushing to defence of a company that rips off games because "everyone does it."
I think it's wise Zynga's leadership pulled back, but curious that they didn't see it coming to begin with.