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...the gamers that have specifically been cultivated as fans by the AAA distributors and their studios. For years. There are plenty of people who consider the
by logfromblammo 8y ago
...the gamers that have specifically been cultivated as fans by the AAA distributors and their studios. For years.
There are plenty of people who consider themselves gamers that won't touch "gamers" and their community with an 11-foot pole.
I am particularly miffed about the current gaming business environment, wherein many games require a constant network connection, force you to play with strangers, and set up the gameplay to encourage frequent in-game purchases. And you can't pause it for a week and pick it back up right where you left it. Why would the major distributors care about people like me, who will wait until all planned DLC is released, then buy the complete package on sale and then not buy anything else for 6 months, when they can string along addicted superfans who will pay $15 per month, forever, and also take the place of well-programmed NPC scripting and AI by being a vicious live-human opponent for everyone else that plays?
See Fallout 76 for an egregious example of this. There are no NPCs in it. So the intentional experience for players is to wander around an empty-feeling world, full of mutant animals whose main challenge is to kill them before they eat you, getting quests from holotapes, and to have human griefers--who are bored with the game, but still either want to get their money's worth out of what they paid for it, or to punish the developers by ruining the gaming experience for others--pestering them constantly to activate the dueling function or launch nukes at each other. I'm not going to subject myself to that, or pay money to allow my misery to be someone else's fun.
But I had zero hesitation whatsoever in snapping up West of Loathing, or its DLC, Gun Manor. That's single-player, offline, pausable, scripted, funny, and has simple mechanics with clear win conditions.
No online leaderboards or competitive mechanics or guilds or clans or PvP means you don't ever have to play with people who make the game less fun for you. If there's no meta-game, you never have to touch the out-of-band communities. The "gamers" become irrelevant. Maybe someone writes a FAQ with spoilers, that you might look up if you get stuck.
- Nursie 8y agoHaha.... somewhat familiar from my time playing Ark:Survival Evolved. On the PvP servers, you needed to be part of a huge tribe, otherwise a huge tribe would find you and wipe you out. At the very least they would 'own' the servers and demand tribute, on threat of complete wiping. The megatribes themselves seemed to be run as slave labour. No taking a week or even an evening off. It didn't help that the game seemed to be written around grindy, long-duration tasks. On PvE, where you couldn't destroy anyone else's stuff, people would jsut spam the entire map with the cheapest thing they could build, denying others the ability to play. Any criticism of this in the game forums was quashed by the studio. And on reddit was usually met with superfans screaming that "You're just not hardcore enough" or "You're just sore you didn't get there first" or "Of course you can't have good stuff in the game unless you put in 40 hours a week..." F*ck that, frankly.
- logfromblammo 8y agoExactly. I don't need a game to be my second job. And if the game allows its grinding to be bypassed with slave labor, I know that it is that way because the developers designed it that way. Why the heck would you publish Slavery Simulator 2019, with a catchier name?