4 ms·
I always love encountering content and discussions from engineers or game designers who work at big games companies. I've befriended a few game developers over
by TheAceOfHearts 8y ago
I always love encountering content and discussions from engineers or game designers who work at big games companies. I've befriended a few game developers over the years and they always have incredibly fascinating "war stories" which they share in private.
Your hesitation is understandable, though. A lot of people forget that there's real humans behind these big faceless companies. There's lots of potential downsides to sharing stuff online, without many equivalent upsides. However, I think if developers were a bit more open and people got to peek behind the curtains a little it would help to humanize these big faceless entities. Even adding minor things like developer commentary to patch notes can cause a drastically different reaction from the community. If I'm often playing a game and something gets changed I think it's reasonable to wonder about the reasoning behind those changes. Being more open and communicating frequently with the community helps set expectations and build trust.
To give a parallel from another industry, all of my favorite book authors are writers who give frequent updates and are quite open about their progress. Informing readers about your expected timelines helps temper expectations and it shows that you care, making people more likely to want to invest time in your series. If there's any kind of delay or a deadline gets missed the best thing you can do is communicate it quickly. Based on my experience, people tend to be incredibly understanding when they actually know what's going on. If all you get from an author is a vague date and it keeps getting moved around without any additional information it kinda feels like you're being jerked around.
Since we're on the topic, I've also encountered people that work at game companies who are incredibly resentful towards their customers, which doesn't seem very healthy. Hating your users is probably a good sign that it's time to move on to something new. Taking on this attitude appears to engage a negative feedback loop as well, causing things to degrade further. The absolute worst attitude I've seen is calling customers entitled because they didn't buy your game, although I'd like to be charitable and say that it was likely due to the person being under an overwhelming amount of stress.