2 ms·
Yeah I honestly can't see how an insider, in this particular scenario, could feel comfortable and expressive without being at least 5 years removed from the sit
by danso 8y ago
Yeah I honestly can't see how an insider, in this particular scenario, could feel comfortable and expressive without being at least 5 years removed from the situation. Seems like there'd be a natural inclination for the memories/discussion to devolve into nasty blaming, and/or the added pain of remembering if the company's disaster coincided with a personal tragedy/downtime.
I've been fascinated with some of the most recent big blowups, like Bethesda's Fallout 76 and BioWare's Anthem. The former seems to be a product of heavy complacency; the latter has been such an unexpected disappointment that the reasons for failure seem like they could be innumerable.
On the other hand, recaps by developers of their successes have almost always been the most fun things to read about, e.g. Starcraft [0], Crash Bandicoot [1]
[0] https://www.codeofhonor.com/blog/tough-times-on-the-road-to-starcraft https://www.codeofhonor.com/blog/tough-times-on-the-road-to-...
[1] https://www.naughtydog.com/blog/making_crash_bandicoot_by_andy_gavin_and_jason_rubin https://www.naughtydog.com/blog/making_crash_bandicoot_by_an...