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Wow, that's a really tough one. Turns out my answer became a really long one and touched on a number of things. The biggest one is probably that developers are
by Agentlien 8y ago
Wow, that's a really tough one. Turns out my answer became a really long one and touched on a number of things.
The biggest one is probably that developers aren't hearing or understanding feedback. We're in the same forums, reading the same posts. When players have concerns, the developers have mostly raised the same concerns long before the game was shipped. But identifying a problem isn't enough. Sometimes fixing problems are very difficult or very expensive. Sometimes, thorough design and testing has shown that all the obvious improvements are actually worse in non-obvious ways. So developers do read the feedback. We just, for reasons I already touched on, mostly don't comment.
On a similar topic, it seems a lot of players don't realise that we're not an army of drones in suits aiming to make money. Most of us, by quite a margin, are really passionate gamers who've decided we love games so much we want to make them our vocation and spend at least 40 hours a week on them. Every time I see a post about how "the developers" don't understand what "the players" want, I look around the office and see nothing but players, most of whom share the same feelings and concerns.
Another big one, and this is something I realised that I myself was clueless of before joining game development, is how difficult it is to react quickly to feedback, fix bugs and add features. You often see players complaining that they've raised a concern weeks ago, and it still hasn't been addressed. Being allowed to release a game on consoles requires going through certification with the console manufacturer. This is a really big, costly endeavour which takes a lot of time and requires making sure you adhere to a staggering amount of rules.[0] This and other concerns regarding distributors and retailers mean what's on the physical disc needs to be in place months in advance, making it pretty old once the game is released.
Add to that the fact that bringing out a game patch for PS4 or Xbox is very expensive[1] and requires you going through cert again, and you'll see why many developers try to schedule their patches way ahead of time. Obviously, you want to do rigorous internal testing to make sure you don't have to go back and forth with cert more than necessary. Which suddenly means you have a month-long gap between something being submitted for testing and the patch reaching your loyal paying customers. It's definitely painful, watching the angry comments flow in about an issue you solved weeks ago. Now, I'm not complaining about this. The cert rules and patch restrictions are almost always very logical and there to ensure high quality for the players. But they do come at a cost.
[0] https://kotaku.com/so-how-long-do-sony-and-microsofts-approvals-processes-5080083 https://kotaku.com/so-how-long-do-sony-and-microsofts-approv...
[1] https://kotaku.com/wait-it-costs-40-000-to-patch-a-console-game-5884842 https://kotaku.com/wait-it-costs-40-000-to-patch-a-console-g...