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Of course, none of the mentioned AAA developers are taking part in this conversation. "What's it like?" - "Dunno, not in the AAA business, but it sucks, at leas
by dschuetz 8y ago
Of course, none of the mentioned AAA developers are taking part in this conversation. "What's it like?" - "Dunno, not in the AAA business, but it sucks, at least in the indie business!"
I'm not sure what the question aims at. Should developers avoid AAA publishing studios altogether? Or should they leave AAA development for indie? The problems of shitty games mostly stem from the business/investment and management part of development, not exactly due to lack of talent. But, without good management even the most talented artists are prone to failure. Rare exceptions confirm the rule.
- drivers99 8y agoIt’s quite common in AskReddit threads especially if the target of the question is too specific. If it’s asking for people of type X, comments will often start: “I’m not X, but...” or the self-aware version: “Obligatory ‘not X but’...” Checking AskReddit for a specific one that is there at the moment: https://www.reddit.com/r/AskReddit/comments/ax7cfl/folks_with_a_blind_parents_what_are_habits_you/ https://www.reddit.com/r/AskReddit/comments/ax7cfl/folks_wit... 2nd top comment (sorted by best), starts “I don't have a blind parent, but I taught a child who did.“ There are a lot of responses that fit the wording of the question but a lot of others that have specific examples addressing the general topic. Sounds like you’re thinking the question must have an agenda. I think it’s just opening up the topic of what is it like to work on a technical product that gets bad reviews.
- cableshaft 8y agoSmall and indie companies have their own problems and can also have games that aren't received well. In those cases it tends to put the company out of business entirely, as opposed to just some people being laid off. I've worked for three small game companies, two of which shut down after a poorly received game and one that laid off 90% of its people and limped along for a few more years before shutting down. I'm no longer in the game industry (I am working on games in my spare time, though, but progress is pretty slow).