5 ms·
The worst part isn't when the game launches and does poorly, but during development. Most devs are passionate gamers themselves, and even if our own priduct do
by Calashle0202 8y ago
The worst part isn't when the game launches and does poorly, but during development.
Most devs are passionate gamers themselves, and even if our own priduct doesn't turn out great, doesn't mean we don't know what makes a good game. So most of us know that the product we're working on isn't gonna be a GOTY.
There's a few stages to it, similar to the stages of grief:
Denial: "If I pull extra hours, I can fix this feature. We can turn this around."
Anger: Frustration and anger that's usually directed towards upper management ("why did we have to make this decision? why don't we have enough staff? why are we launching in three months?"
Acceptance: "Whatever, you can't always bat 1000. As long as my job is secure after all this, I'm fine."
And worst of all, apathy, where the passion you once had has been sapped from you, and what you thought was a dream job, has turned into just another routine motion you go through.
- anc84 8y agoWhile you can still edit, please use a different style for your quotes. Using code formatting makes them a pain to read. Just make them cursive with the star characters. Thanks! :)
- jessaustin 8y agoIt's mysterious that people think this (fixed width for anything other than a short code listing) is a rational formatting decision on HN. Does anyone use a wide enough screen to accommodate that "anger" line above?
- Agentlien 8y agoIt would fit fine on my 4k monitor, but it still gets wrapped in a box with scrollbar so that I can only see the first 2/3 of it.
- hopler 8y agoOne of HN design principles is that usability is irrelevant because people come here for the community and minimizing software development effort is a point of pride. People use the code identuse there is no way to create a blockquote
- jessaustin 8y agoAs GP said: Just make them cursive with the star characters. That's a block quote!
- 52-6F-62 8y agoFor even further clarity, I like the very prescient '>' in combination with italics: > this is a block quote right here It's very clearly a distinct block
- jessaustin 8y agoIn a sense, this is right back to the original problem, because there is no natural beginning to lines in prose. > This line looks fine. > How about this line? It's quite a bit longer so it may wrap around to the beginning of the line, depending on screen size and other factors... where would one place additional ">"s?
- 52-6F-62 8y agoI think it makes sense just to wrap it. The block ends when the contiguous text ends, no? > Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus non sagittis sapien. Fusce ut lacinia ligula. In accumsan efficitur eros, ac ullamcorper mauris. Fusce consequat, magna id lobortis convallis, ante nibh tristique dui, sed laoreet elit tellus non augue. Pellentesque a vulputate mauris. Donec ac nunc venenatis, ultrices nibh nec, congue urna. Duis justo leo, auctor ac tempor at, faucibus id felis. Cras et neque in dui commodo faucibus eget eu erat. Donec tempus sapien felis, ac tristique est dapibus ac. Donec sed suscipit velit. Praesent leo ante, volutpat nec aliquam ac, tempor eu magna. In blandit purus a enim molestie posuere. Sed suscipit suscipit nulla a pharetra. Vivamus fringilla id neque accumsan sollicitudin. Nulla rhoncus fermentum lorem eget iaculis. Though you might use multiple '>' for multiple paragraphs, eg: > Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus non sagittis sapien. Fusce ut lacinia ligula. In accumsan efficitur eros, ac ullamcorper mauris. Fusce consequat, magna id lobortis convallis, ante nibh tristique dui, sed laoreet elit tellus non augue. Pellentesque a vulputate mauris. Donec ac nunc venenatis, ultrices nibh nec, congue urna. Duis justo leo, auctor ac tempor at, faucibus id felis. Cras et neque in dui commodo faucibus eget eu erat. Donec tempus sapien felis, ac tristique est dapibus ac. Donec sed suscipit velit. Praesent leo ante, volutpat nec aliquam ac, tempor eu magna. In blandit purus a enim molestie posuere. Sed suscipit suscipit nulla a pharetra. Vivamus fringilla id neque accumsan sollicitudin. Nulla rhoncus fermentum lorem eget iaculis. > Vivamus cursus mi diam, a euismod augue tincidunt quis. Ut et arcu feugiat turpis luctus dignissim. Morbi ornare, leo ut porttitor euismod, leo urna suscipit neque, ut lacinia metus velit ut ipsum. Duis ac lorem interdum, congue magna sit amet, accumsan odio. Nam eu tempus metus. Praesent venenatis tortor lacinia dapibus blandit. Mauris semper odio in faucibus feugiat. Praesent id nibh nulla. Phasellus fringilla risus vitae lacus sollicitudin, et pharetra odio ullamcorper. Phasellus at lacus in nulla egestas maximus a eu libero. Nulla sodales nulla vitae ipsum laoreet varius. Donec quis gravida erat.
- bluedino 8y agoLooks okay in lynx :)
- mcv 8y agoIf you use that formatting, you need to keep your lines short. I make sure to keep my lines short when I use this style. It's not a great way of formatting, but there's not a lot of options here.
- bobwaycott 8y agoUsing asterisks makes the text italicized, not cursive.
- Agentlien 8y agoMy experience is that developers are generally very well aware of all the issues mentioned in reviews and player feedback, but might not be prepared for how those are weighed against the good points.
- dfxm12 8y agoknow that the product we're working on isn't gonna be a GOTY Is there more than one game of the year? Is it more important to get the adulation from critics or from gamers (I guess measure in sales?). Or do gamers really listen to critics?
- thecatspaw 8y agoYes, everyone and their grandmother can be a critic and there's about an equal amount of GOTY's however, I took that more as an indication that they know the game wont be well received, rather than literally not beeing GOTY
- dfxm12 8y agoI know, but, that's not what I'm saying. There's being well received by critics (GOTY) vs well received by gamers (sales, I suppose). These aren't always the same the other media like film, tv, music, etc. What's really more important to a game studio? That their customers like them or meaningless praise from game critics (which, as you suggest might not have the best credentials).
- lentil_soup 8y agoyou want both, and they're usually quite correlated. Having a low score on Metacritic is a pretty good indicator that your game will not sell.
- SmellyGeekBoy 8y agoWhy is this the top comment? It's literally just a copy and paste of one of the linked Reddit comments (and badly formatted to boot).