3 ms·
I don't know. I've played games where the engine had no name, and games where the studio-made engine had a name, and games where they licensed an engine and mad
by cwyers 8y ago
I don't know. I've played games where the engine had no name, and games where the studio-made engine had a name, and games where they licensed an engine and made it work. And I don't think there has been any kind of a trend in what games I've enjoyed more, or even which ones had better rendering. This sounds like one of those things that doesn't really matter, but if you've gotten used to doing it one way, you think it's the right way.
- magicalist 8y agoMany enjoyable games also came together in extended crunch time. Doesn't mean that's a good way to get to the end result.
- c0de517e 8y agoAuthor here - you are most definitely right, there is little correlation between game tech and end results anyways. It's mostly internal stuff, there are millions of other variables. But that doesn't mean that as far as internal policies go, that "engine without name" one doesn't make a lot of sense