3 ms·
You mean, something like this? https://blogs.unity3d.com/2019/02/26/on-dots-c-c/ https://blogs.unity3d.com/2019/02/26/on-dots-c-c/ TLDR: arguably the most pop
by golergka 8y ago
You mean, something like this?
https://blogs.unity3d.com/2019/02/26/on-dots-c-c/ https://blogs.unity3d.com/2019/02/26/on-dots-c-c/
TLDR: arguably the most popular game engine of our time has already implemented exactly that (although in more of an experimental and unstable stage yet).
- FreakLegion 8y agoNot quite. This has been possible in C# for 15 years with AllocHGlobal. It's handy for avoiding the speed and especially memory[1] overhead of managed objects. 1. https://codeblog.jonskeet.uk/2011/04/05/of-memory-and-strings/ https://codeblog.jonskeet.uk/2011/04/05/of-memory-and-string...