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This is brilliant for my efforts to just get started with THREE.js. I gave up due to module dependencies first time around, now I can actually get over that hur
by Theodores 8y ago
This is brilliant for my efforts to just get started with THREE.js. I gave up due to module dependencies first time around, now I can actually get over that hurdle and get on to what I had planned to do with THREE.js maybe to do things the proper, optimised way with Browserify once I have some feasibility study done on my localhost where I don't care about it being more than a rough prototype.
- syspec 8y agoEasiest way is to just use the pre-built version of THREE, and throw it on your page via script tag include. Then it’s available in the window.THREE object, it’s not the “most correct” way but it’s great for prototyping
- Theodores 8y agoThanks for your tip, I tried that but then I wanted to use some lathe type thing to make a shape and got into module hell. I am trying to not distract myself with having fun with that right now as I only want to make an 'undocumented feature' along the lines of embedding a flight simulator in a spreadsheet program, but it pleases me that I can get on it later to cook something fun up.