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It does seem like most of the UI books I read (I'm UI tone deaf) seem to suggest that I should always assume my users are 10x stupider than I think they are. I
by ilovecaching 8y ago
It does seem like most of the UI books I read (I'm UI tone deaf) seem to suggest that I should always assume my users are 10x stupider than I think they are. I think "Don't make me think" had a lot of that. Then there are articles about how flat design is awful and we should all stick to what users already know and make sure that when they see a button they know it's a button and stuff.
This seems counter to my experience, which is that a redesign is usually like christmas morning. designs just get so stale after awhile, and good UX is literally like art you can touch (virtually). I find myself wanting to go to websites and use products simply because they have good UIs. That's one reason why I HATE AWS. They have the worst UI (and it's gotten a LOT better since I started using it). Google's consistent material design is so clean and fresh. Digital Ocean's is like next level for me.
- woogiewonka 8y agoIronic that you mention material design and DO as prime examples of good UI when any UX designer who has to deal with the blunders of those two things will tell you that both are examples of horrible UX/UI. I call this me-ism. Because I think it's good, it must be good. Because the company I like is doing it, it must be doing it right. What most people who gripe about design & UI do not seem to understand is that those decisions were made for a reason - usually to bring some sort of value to the table not for the sake of making things look clean and fresh. Another comment here shows some ignorance too by saying that "I was lead to believe that its best to assume users are dumb, but my experience is on the contrary". This comment completely misses the point that users of one app/website will behave differently from users of another app/website and what works for one may not work for the other. At the end of the day there is a business being ran and money being made - the design decisions they make typically impacts their bottom line (for the better) or the design would have been reverted.