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At work we're writing game Entity-Component-Systems with EnTT[1]. It's an interesting take compared to previous entity-subclass takes on game object modelling.
by danbolt 8y ago
At work we're writing game Entity-Component-Systems with EnTT[1]. It's an interesting take compared to previous entity-subclass takes on game object modelling. I'm excited about future work in terms of parallelizing jobs in the future, much like Unity's ECS or the specs-rs package. [2]
[1] https://github.com/skypjack/entt https://github.com/skypjack/entt
[2] https://github.com/slide-rs/specs https://github.com/slide-rs/specs