3 ms·
> For small indie developers 30% is an outrageous cut. No indie game developer that has been around for a while would say this. A 30% cut is way less than anyt
by koonsolo 8y ago
> For small indie developers 30% is an outrageous cut.
No indie game developer that has been around for a while would say this. A 30% cut is way less than anything else that came before it.
Steam also allows you to sell Steam keys from wherever, and you get to keep 100% of that. This is how Humble Bundle works.
When you release on Steam, you also get free exposure at first, which is basically free ads. You would otherwise pay several thousands of dollars for that.
So in any sense, Steam worked to get that 30%, and there is no serious indie game developer that is arguing with that.
- bolzano 8y agoI'm not a game developer and I don't know the Steam setup very well. I would genuinely love to hear from some 'serious indie game developers' though. Do they really think 30% is fair? Or maybe are they, like me, just accepting it and have no other real alternative (Hobson's Choice)... Which is not exactly happily handing over 30% of your earnings to Steam/Apple. Also, as mentioned in other replies, Apple explicitly blocks any other licencing path unless you're one of the big boys and can afford lawyers etc...
- seba_dos1 8y agoTo be honest, these days it's harder to justify those 30%, as what you get from Steam marketing-wise today is just a poor shadow of what you were getting five years ago.